

You can then gradually improve your skill in throwing by investing attribute points in Control and skill points in throwing combat. Selecting these background skills will provide you with the highest skill in throwing and its associated attributes, skills, and perks at the beginning of the game. Not all options improve throwing skill, but instead focus on its associated attribute: Control. You may wish to select different skills to balance other areas of development in trade, crafting, social, and leadership abilities depending on your preferences. These background skills are recommended based on the core improvements to this specific combat type. Story Background - You drove them off with arrows: +10 Skill Level and 1 Focus Point to Bow and Tactics. Young Adulthood - You survived a siege: +10 Skill Level and 1 Focus Point to Bow and Crossbow. Youth - Joined the skirmishers: +10 Skill Level and 1 Focus Point to Throwing and Bow.

1 Attribute Point to Vigor.Īdolescence - At the town watch’s training ground: +10 Skill Level and 1 Focus Point to Crossbow and Tactics. 1 Attribute Point to Control.Įarly Childhood - Your brawn: +10 Skill Level and 1 Focus Point to Two-Handed weapons and Throwing. If you want to begin your game with a reasonable level of skill in throwing weapons, you will benefit from selecting the following background skills during character creation (for a full breakdown of background skills, see Defining Background Skills):įamily - Mercenaries: +10 Skill Level and 1 Focus Point to Roguery and Crossbow.

However, putting a few points into throwing weapons will increase your adaptability in battles by enabling you to take out otherwise inaccessible ranged units on castle walls, or kill a few powerful melee units before they reach you. If you’re usually in the thick of battle and prefer to stay there, you will want to maximise the effectiveness of your melee weapons by investing in the corresponding perk tree. Instead, the main use for throwing weapons can be found by those who choose one-handed, two-handed, or polearm as their main build type. At the same time, it is difficult to think of a scenario in which you would need throwing weapons if your main build is Archer or Crossbow, since you already have accurate ranged weapons and would most likely need a secondary melee weapon as opposed to a throwing one. The same for throwing knives and daggers, while javelins provide stacks of 5. By default, the maximum number of throwing axes per weapon slot is 3. This is because all types of throwing weapons provide you with so few stacks of each. To create a build based solely on throwing weapons is difficult to justify.
